![]() ![]() I switched to Godot after 10 years of GMS for these reasons and never looked back. You CAN do this by saying depth = -y, but when you start adding more enemies and characters to sort, it becomes very difficult and again, you have to force it to work. When making a top-down 2D game, you need objects to display in front of or behind the player depending on whether or not they’re in front of or behind the object. It’s definitely DOABLE in GMS, but they don’t have an efficient system for it. GMS is great for most 2D projects, but I found it to even be restricting with 2D games if there are certain things you wanna do.įor an example, skeletal rigging. (The original response definitely did not deserve those upvotes, this one doesn't either.) This should be more helpful than the original response. (Godot does also support c# but usually gdscript is used) Unity uses c# which is while faster than gdscript is much harder to learn and is more heavy making it probably not ideal for 2d when performance does not matter as much. Godot uses a scripting language called gdscript which is similar to python. Having 2d actually be 3d can be useful in some cases like creating a parallax effect but can also have problems like things being able to go behind the camera (not completely sure if that happens).įrom experience Godot's animation system for 2d is much simpler to learn and easier to find than Unity's. Unlike Unity, Godot has true 2d, while Unity renders 2d the same way it would render 3d. While godot is also not bad for 3d, unity is definitely better for 3d but for 2d I think it is worse. Both godot and unity are good for beginners but I feel like godot might be a bit better for 2d honestly. Check out are free Mega Voxels Tutorials to get started.Ok so godot is great because it is free and opensource but unity is also fine. If you want to become a game developer, Unity Game Engine is an excellent video game editor for creating 3D and 2D games for PC, Console, Mobile and the Web. Literally at the click of a button you can build your game for any of these platforms with little to no code As of today you can make games for iOS, macOS, Android, Windows 10, Xbox, PS4, webGL and more. What makes the Unity Game Engine so awesome is the sheer number of platforms that you can build your game for. Export to Tons of PlatformsĮvery game developer at the end of the day wants to get their game in front of as many customers as possible. Best of all, all assets purchased through the store are instantly available inside of Unity for use in your games. As of today there are well over 10,000 assets over a variety of categories including 3D models, 2D sprites, Music tracks, Sound Effects, Particle Effects, GUI kits, API Helpers and more. This store has only gotten better over time. Need sound effects for your platformer game? Again Unity has a dedicated section for music tracks and sound effects. Need a 3D model for you latest third-person RPG? Theres a massive section dedicated to 3D characters that work with Unity Animation system. This incredible online store gives you access to every single game element you can imagine in a video game. The Unity Asset Store was one of the first video game marketplaces ever created. One of the most revolutionary features of the Unity Game Engine is actually outside of the software itself. One added benefit to this workflow is that developers and creators can mix and match 2D and 3D game elements in the same scene which allows for some very creative experiences. Again this opens up the ability to work with different online marketplaces that sell models and graphics as well as freelancers around the world. Likewise, Unity also plays well with 2D image formats including PNG, JPG, GIF and even Photoshop PSD files. ![]() This makes it widely universal for developers getting 3D models from different sources. When it comes to 3D unity supports virtually every model format available today including FBX, OBJ, DAE and more. Having said that you will find tools designed for both styles of game making. The game engine itself was designed with 2D and 3D game development in mind. Another benefit that often goes overlooked is that because of the standalone nature of this setup, Windows developers can complete the majority of an iOS game on Windows and an iOS developer can develop the majority of a Windows PC game on a Mac. This makes it incredibly easy to work in group settings with different developers and makes it accessible no matter what operating system you prefer. One of the first things that makes the Unity Game Engine stand out is that itĪllows developers to develop games on both a Windows machine and macOS ![]()
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